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Compare pokemon and ivs
Compare pokemon and ivs








If you’re a Trainer who loves to raid in large groups, powering up your Pokémon past level 30 probably isn’t worth your time or resources.ģ. A 7,000 or 8,000 Stardust monster, even with terrible IV’s, will do more damage than a 100% Pokémon that’s much smaller in size.Ģ. Catching Weather Boosted Pokémon should always be a priority. So, what should our goals be from what we’ve learned?ġ. Powering above the Level of Breakpoint will cost you tons of Stardust and won’t give you anymore damage than if you hadn’t powered it up at all. With a higher Attack IV usually you will reach the Breakpoint sooner than with a lower Attack IV. So, how do we know how high to go when powering up a monster? That’s where something called the “Pokémon Breakpoint” comes into play.Ī Breakpoint is the level where a Pokémon’s Fast Attack deals 1 more damage than it would at a previous level. This level is determined by the Pokémon’s Attack IV. We can also see that although powering up a Pokémon can be quite beneficial, taking it above level 30 may not be. What can we determine from all of this? That, once again IV’s don’t make much of a difference. That’s over 3x the Stardust and more than 4x the Candy for the same damage increase, which is a lot of resources just to get less than 2 extra Fast Moves off before fainting. Like with the previous example, you gain 1 extra damage every Fast Move and 16 extra damage to every Charge Move, however the cost in this instance is 150,000 Stardust and 182 Candy. If I now take it up to level 40, it will do 15 damage every Fast Move and 214 damage every Charge Move. At level 30, the Mamoswine will do 14 damage every Fast Move and 198 damage every Charge Move. Now, let’s power up the Mamoswine from level 30 to 40. This gives you 1 extra damage every Fast Move and 17 extra Damage every Charge Move while costing 44,000 Stardust and 38 Candy to take the monster from level 25 to level 30. Powering up to level 30 will do 14 damage every Fast Move and 198 every Charge Move. Level 40 it will do 15 every Fast Move and 214 every Charge MoveĪt Level 25, the Mamoswine will do 13 damage every Fast Move and 181 every Charge Move. Level 35 it will do 14 every Fast Move and 207 every Charge Move Level 30 it will do 14 every Fast Move and 198 every Charge Move Level 25 it will do 13 every Fast Move and 181 every Charge Move Here, we’re looking at a Mamoswine with 87% IV’s 13-13-13. Now let’s look at the same IV and see how the damage changes as you Power it up to higher levels. When you compare the two, you can see that the difference between a 0% and 100% is less than getting off one more Fast Move, which is not much difference at all. The Charge Move will put out 154 if you have a 0% IV Mamoswine and 163 if his IV is 100%. In the above example, a level 20 Mamoswine will do 11 damage every Fast Move it lands. Lev20 Mamoswine Atk 13 Fast 11 Charge 162 It will change depending on the Attack IV. ( NOTE: This doesn’t cover every scenario, but is just one example to showcase the same level Mamoswine with different IV’s versus the same IV Mamoswine at different levels).Ī Mamoswine will have Fast Move Damage and Charge Move Damage. Below we take a look at the damage a Mamoswine with Powder Snow/Avalanche can do if the Trainers fighting have Best Friend status and the Rayquaza is not weather boosted. The #1 Pokémon to defeat a Rayquaza in a raid is a Mamoswine. Same Level, Different IV’s Versus Same IV, Different Levels So with this basic understanding of how IV’s work let’s see if IV’s make a difference. A 50% IV Pokémon will only do about 3% less than a 100% IV.

compare pokemon and ivs

Myth #2: A 100% Tyranitar will do 2x the damage of a 50% IV Tyranitar. A 0% Tyranitar has very strong base stats and will still do a ton of damage. So IV’s are added to add variety to each individual Tyranitar.Ī 0% IV Tyranitar With 0-0-0 added to base stats would be 251-207-225.Ī 67% IV Tyranitar with 10-10-10 added to base stats would be 261-217-235.Ī 100% IV Tyranitar with 15-15-15 added to base stats would be 266-222-240. Without IV’s, every Tyranitar at the same level would be identical. Here’s an example using a Tyranitar to explain. These IV’s raise the numerical value of each of the 3 base stats anywhere from 0-15. In Pokémon GO all Pokémon are given hidden Individual Values (IV’S). So, do they matter or not? Let’s see if we can answer that starting with some basics and working our way from there. Something I’m asked a lot by my fellow Trainers is “what difference do IV’s make in Pokémon GO?” This is a somewhat tricky question and one that bears a bit of explanation to understand the answer.










Compare pokemon and ivs